KNOWLEDGE: BETTER RESEARCH, BETTER CARE

11.45 am – 12.10 pm
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Our Media Literacy: Reporting from the Basis

Before we can convey media competence to our children, we have to ask ourselves honestly whether we ourselves are prepared for the digital future? Creative gaming has been carrying out foundational work with parents, teachers and educators for years, and provides answers.


Christiane Schwinge

Initiative Creative Gaming

Vera Marie Rodewald

Initiative Creative Gaming

12.15 pm – 1.00 pm
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Everything Remains Different: The Future of Protection of Minors in the Media

Protection of youth in the media integrates new content, technologies and sales channels, considers unique cultural features and enables global standards. What will youth protection of the future look like? Are there global trends


Christina Schwarzer MdB

CDU

Felix Falk

USK

Andreas Fischer

KJM

Stefan Schellenberg

JusProg e. V.

Dr. Ralf Kleindiek

Bundesministerium für Familie, Senioren, Frauen und Jugend

Marcus Richter

2.00 pm – 2.40 pm
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Virtual Insanity? Youth Protection and VR

Virtual reality is super-immersive. How are, for example, the Federal Review Board for Media Harmful to Minors (BPjM) and the Entertainment Software Self-Regulation Body (USK) adapting their ruling practice? What have the experiences been like to date? Do the same criteria apply to VR as to "flat" computer games?


Felix Falk

USK

Lidia Grashof

OLJB / USK

Martina Hannak-Meinke

BPjM

Felix Hilgert

Osborne Clarke

2.45 pm – 3.30 pm
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University Projects: A Best Of

We present some exciting German university projects together with experts from teaching, research and industry. Each project team pitches its game idea. The experts then discuss on the stage.


Prof. Björn Bartholdy

Cologne Game Lab, TH Köln

Prof. Thomas Bremer

HTW

Prof. Tillmann Kohlhaase

h-da Hochschule Darmstadt

Katherina Emmerich

Universität Duisburg

Katharina Tillmanns

Cologne Game Lab

3.45 pm – 4.25 pm
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Jack of All Trades: How Many Specialists Does the Games Industry Need?

Are German universities and academies producing too many specialists, and is the quality of the games suffering from this? Conversely, is comprehensive training a basic prerequisite for internationally successful games?


Prof. Thomas Bremer

HTW

Olaf Zimmermann

Deutscher Kulturrat

Thomas Dlugaiczyk

Games Academy

Benedikt Grindel

Ubisoft Blue Byte

4.30 pm – 5.15 pm
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Gamification in Generationenübergreifenden Lernprozessen

Was ist Gamification eigentlich – und kann es wirklich funktionieren, Elemente, die man von Spielen her kennt, in den Lernprozess zu integrieren?
In einer Fishbowl Diskussion zeigt der ehemalige Lehrer André Spang zusammen mit den beiden Kölner Schülern Lia Preylowski und Christoph Marsland und seinen Gästen Dr. Hannelore Vogt (Direktorin der Stadtbibliothek Köln) und Boris Gojic (Microsoft, X-Box und Minecraft EDU), wie Gamification beim generationenübrgreifenden Lernen helfen kann.
Sie sind herzlich eingeladen an der Diskussion teilzunehmen.


André J. Spang

Staatskanzlei des Landes NRW